Thursday, September 23, 2010

Final blog entry

Final blog entry

The five major topics I learn from the presentations from my group mates are; Slipstream and Transrealism, Aliens and alien invasion, Robots and Artificial intelligence, Horror and lastly Anime and Manga. Slip stream and transrealism is not under science fiction, it is a picture translation of a metaphor from literature, and however it is real to the transrealist and surrealist. The audience who look at a transrealist and surrealist work have to stand in the view of them and see it from there perspective of realism. For designers, we are to look at everything from a different perspective view to get different ideas from a simple design. Aliens and alien invasion are under many different genres like horror and science fiction. Aliens and alien invasion was a great topic in making games, because alien invasion occurs when aliens want to take over our home planet, hence battling with the extra-terrestrial armed with alien technology has always been exciting to many gamers who are interested with aliens. Robots and Artificial intelligence are science fiction topics, robots are machines build by man for man’s convenience. Artificial intelligence is the programme in the robot that helps them ‘think’, but only answering these questions with yes or no. It is a science fiction that the Artificial intelligence of the robot, made the robot ‘think’ of what is right and what is wrong, also with emotions too. These science fictional robots take control of itself and do whatever they like instead of taking orders from humans. This topic is very interesting as it brings a little horror to the audience. Horror brings fear to the audience, which let the players experience thrills and excitement from horror, horror is a an interesting genre, there are many horror games today hence to make a fearful horror game, designers have to note every scary elements that not only bring fear to the players but also the thrills. Anime and Manga originated from Japan, it is a drawing style for both animation and comic strips, anime and manga has become a famous drawing style today, hence learning the basic skills of manga drawings it can be very good help for many games.

Gaming has been use for entertainment, to kill time and also to relief stress. In the future, game can be put anywhere in our everyday life, for example, we can put points system in everything we do. Like when we can be given points for recycling every piece of trash, with the points accumulated, the person can be rewarded with a token, this can encourage more people to recycle with the work of gaming in the future. Gaming might be a job too, if a salesman is to interact with other players in a multi online player game, the salesman can ‘play’ in the game to try sell as many product to the online players. Instead of just selling it to customers, with game as a job, it will be an entertainment to work. Nintendo Wii games have controllers which allow the players to move their limbs to interact in the game; gaming has become a great exercise. In the future, gaming can be a cure or treatment for illnesses such as obesity and can even be a cure for Parkinson’s disease. Creativity can too move to another level, for example in the future when going to the movies there are many different endings, like combining gaming with movies. The movie will have many different ending depend on how the audience ‘play’ it, like when it comes to the split ending, the players is to play a short game relating to the movie, depending on the audience, the audience can chose whether how they want the ending to be, but if they were to lose in the game, the ending of the movie will be that the main actor dies. This is just an example of combining creativity, play and games together.

Our creativity game has to do with thinking out of the box, it about combining other elements to obtain a compound that got to make sense. It is basically thinking with to create a interesting idea to solve a set of problems, a way of thinking, a different view of perspective to solve a puzzle or problem. Creativity occur when ideas are generated, it is a process of thinking of different ways to answer a problem. Our creativity game “house of aimus” uses the background and hints to help the players combine these helpful clues to produce a word that allow the player to pass a level to the next. The game is to move from the outside of the house to the inside basement party. For example, the image shows a flight of stairs and a door at the top, with these little clues the player has to think of the ‘password’ to write in to move to the next level, it is clear that the words is to ‘climb stairs’.

Creativity matrix chart:

(Combine)

Dog

key

coffee

Man

Ice

Paper

Origami dog

Paper button

Coffee filter

Origami Man

Cold paper

Fire

Hotdog

Hot key

Hot coffee

Burning man

Neutralise

Cat

Fights

cat cage’s key

Black cat

Pet cat

Freezing cat

Bike

Dog biker

Bike key

Coffee coloured bike

Biker

Cold bike

Egg

Dog’s breakfast

An egg opener

breakfast

child

Refrigerated egg

(chart help generate more creative ideas)

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