Thursday, November 25, 2010

HTI reflection on creativy game

The house of Aimus is a puzzle game which needs to use a little thinking to proceed to the other level. The answers are related to the back ground, so players must relate to the background to find for the important answer. The game could be little challenging because only certain words that the player type in then the players are able to proceed in the game. The timing is just right, for a first timer like me, I manage to finish the game with remains of 3 seconds. I was quite stuck at a part where they show an image of the spiral stairs down to the basement, this is cause by the unclear image of the stairs. And also at the end of the last door where they show a brown door, I think they should make a hint to the players that that was the door to the basement party. If the players were to know it is the party door, they get the hint to knock on it. Creativity is created because when the player starts thinking how to get in through each level, and looking at the image, he start creating ideas of how and what a player would do if he were to try to get into someone’s house into the basement party. It is a thought that kept the mind running wild to form many ideas, which is known as our creativity. For our GDD group; Unrage, we group together to create a game called Purge. Purge is a game about a nurse name Natalia who was an intern nurse in a hospital of Russian. She was trap in the hospital with all the dead doctors, nurses and patient in the doctor. She is lucky and survived the earthquake and explosion near the hospital, but unfortunately, the bio-hazardous gas take over the whole hospital and only affects the dead into the living-dead. Natalia being an intern nurse knows nothing about the hospital only could find some flare sticks and glow sticks, so she used this equipment to keep her protected from zombies and also use it to lead her out of the dark hospital. The players playing as Natalia have to venture around the hospital looking for the exit and also look out for any unwanted blood thirsty living-dead. We can implement creativity in our game too, like for example, we can programme the game so that Natalia is able to dismantle parts and material of the furniture in order for her to create weapon or safety armour. We can make it a creativity game by making the players think how they are going to get to the exit as quickly as possible with the available furniture inside the hospital. Our group game can also make the game more creative by thinking how do they use the flare stick for different purpose, like for example, a flare stick can be use as a weapon because of the hard material, it can be use as a crowbar since its long or a heater since it lights up and produce heat. This way the players have to spend time to think how are they suppose to survive in the horrible place with only a flare stick; more of a multi-purpose equipment.