Thursday, November 25, 2010

HTI reflection on creativy game

The house of Aimus is a puzzle game which needs to use a little thinking to proceed to the other level. The answers are related to the back ground, so players must relate to the background to find for the important answer. The game could be little challenging because only certain words that the player type in then the players are able to proceed in the game. The timing is just right, for a first timer like me, I manage to finish the game with remains of 3 seconds. I was quite stuck at a part where they show an image of the spiral stairs down to the basement, this is cause by the unclear image of the stairs. And also at the end of the last door where they show a brown door, I think they should make a hint to the players that that was the door to the basement party. If the players were to know it is the party door, they get the hint to knock on it. Creativity is created because when the player starts thinking how to get in through each level, and looking at the image, he start creating ideas of how and what a player would do if he were to try to get into someone’s house into the basement party. It is a thought that kept the mind running wild to form many ideas, which is known as our creativity. For our GDD group; Unrage, we group together to create a game called Purge. Purge is a game about a nurse name Natalia who was an intern nurse in a hospital of Russian. She was trap in the hospital with all the dead doctors, nurses and patient in the doctor. She is lucky and survived the earthquake and explosion near the hospital, but unfortunately, the bio-hazardous gas take over the whole hospital and only affects the dead into the living-dead. Natalia being an intern nurse knows nothing about the hospital only could find some flare sticks and glow sticks, so she used this equipment to keep her protected from zombies and also use it to lead her out of the dark hospital. The players playing as Natalia have to venture around the hospital looking for the exit and also look out for any unwanted blood thirsty living-dead. We can implement creativity in our game too, like for example, we can programme the game so that Natalia is able to dismantle parts and material of the furniture in order for her to create weapon or safety armour. We can make it a creativity game by making the players think how they are going to get to the exit as quickly as possible with the available furniture inside the hospital. Our group game can also make the game more creative by thinking how do they use the flare stick for different purpose, like for example, a flare stick can be use as a weapon because of the hard material, it can be use as a crowbar since its long or a heater since it lights up and produce heat. This way the players have to spend time to think how are they suppose to survive in the horrible place with only a flare stick; more of a multi-purpose equipment.

Monday, September 27, 2010

Alchemy in the renaissance

Alchemy in the renaissance, alchemy is a philosophic and an olden practice in changing normal basic elements; metal into gold, also in search of the potion for long live and also in search of the unlimited amount of wisdom. It is the description as holding on to strange properties, alchemy has been practiced in Egypt,Iraq, India, Iran, China, Japan, Korea, and then olden Europe up to the 20th century and 21st Century, in a complex network of schools and philosophical systems spanning at least 2,500 years. In the Renaissance big portion of it was in the writing of architectural. This was to prove that design and architecture were proven scientifically based on Greek philosophy, Christian faith and Roman ambitions. Studying the past to show the high standards of art and architecture too. The architect goes to University for their Education. The measure of the body dominated Renaissance art and architecture. Artists, Architects, Philosophers, Doctors, Alchemists were interested to the human body. Discovery of ancient sciences, art and architecture was known to have the transforming ability. The Renaissance thought that art and architecture could function as a therapeutic device. The artist is known as an intermediary between heavens and the earth. This meant that they are something similar to demigod; the work from the artist has the ability to move souls. The way to the soul is the spirit and the way to the spirit is the eyes.


Thursday, September 23, 2010

Final blog entry

Final blog entry

The five major topics I learn from the presentations from my group mates are; Slipstream and Transrealism, Aliens and alien invasion, Robots and Artificial intelligence, Horror and lastly Anime and Manga. Slip stream and transrealism is not under science fiction, it is a picture translation of a metaphor from literature, and however it is real to the transrealist and surrealist. The audience who look at a transrealist and surrealist work have to stand in the view of them and see it from there perspective of realism. For designers, we are to look at everything from a different perspective view to get different ideas from a simple design. Aliens and alien invasion are under many different genres like horror and science fiction. Aliens and alien invasion was a great topic in making games, because alien invasion occurs when aliens want to take over our home planet, hence battling with the extra-terrestrial armed with alien technology has always been exciting to many gamers who are interested with aliens. Robots and Artificial intelligence are science fiction topics, robots are machines build by man for man’s convenience. Artificial intelligence is the programme in the robot that helps them ‘think’, but only answering these questions with yes or no. It is a science fiction that the Artificial intelligence of the robot, made the robot ‘think’ of what is right and what is wrong, also with emotions too. These science fictional robots take control of itself and do whatever they like instead of taking orders from humans. This topic is very interesting as it brings a little horror to the audience. Horror brings fear to the audience, which let the players experience thrills and excitement from horror, horror is a an interesting genre, there are many horror games today hence to make a fearful horror game, designers have to note every scary elements that not only bring fear to the players but also the thrills. Anime and Manga originated from Japan, it is a drawing style for both animation and comic strips, anime and manga has become a famous drawing style today, hence learning the basic skills of manga drawings it can be very good help for many games.

Gaming has been use for entertainment, to kill time and also to relief stress. In the future, game can be put anywhere in our everyday life, for example, we can put points system in everything we do. Like when we can be given points for recycling every piece of trash, with the points accumulated, the person can be rewarded with a token, this can encourage more people to recycle with the work of gaming in the future. Gaming might be a job too, if a salesman is to interact with other players in a multi online player game, the salesman can ‘play’ in the game to try sell as many product to the online players. Instead of just selling it to customers, with game as a job, it will be an entertainment to work. Nintendo Wii games have controllers which allow the players to move their limbs to interact in the game; gaming has become a great exercise. In the future, gaming can be a cure or treatment for illnesses such as obesity and can even be a cure for Parkinson’s disease. Creativity can too move to another level, for example in the future when going to the movies there are many different endings, like combining gaming with movies. The movie will have many different ending depend on how the audience ‘play’ it, like when it comes to the split ending, the players is to play a short game relating to the movie, depending on the audience, the audience can chose whether how they want the ending to be, but if they were to lose in the game, the ending of the movie will be that the main actor dies. This is just an example of combining creativity, play and games together.

Our creativity game has to do with thinking out of the box, it about combining other elements to obtain a compound that got to make sense. It is basically thinking with to create a interesting idea to solve a set of problems, a way of thinking, a different view of perspective to solve a puzzle or problem. Creativity occur when ideas are generated, it is a process of thinking of different ways to answer a problem. Our creativity game “house of aimus” uses the background and hints to help the players combine these helpful clues to produce a word that allow the player to pass a level to the next. The game is to move from the outside of the house to the inside basement party. For example, the image shows a flight of stairs and a door at the top, with these little clues the player has to think of the ‘password’ to write in to move to the next level, it is clear that the words is to ‘climb stairs’.

Creativity matrix chart:

(Combine)

Dog

key

coffee

Man

Ice

Paper

Origami dog

Paper button

Coffee filter

Origami Man

Cold paper

Fire

Hotdog

Hot key

Hot coffee

Burning man

Neutralise

Cat

Fights

cat cage’s key

Black cat

Pet cat

Freezing cat

Bike

Dog biker

Bike key

Coffee coloured bike

Biker

Cold bike

Egg

Dog’s breakfast

An egg opener

breakfast

child

Refrigerated egg

(chart help generate more creative ideas)

Pervasive Games and other speculations on the future of gaming

Pervasive Games and other speculations on the future of gaming, there many different game consoles in the industry, there are PSP, PlayStation, PS2, PS3, Xbox, Nintendo Wii , Nintendo DS and our computer PC. In games, there are different perspectives like first person shooter, third person shooter and so on. When creating a game, the game designers have to consider the players objective, whether there are any conflicts, enough resource to research, the procedure and the making of the rules. Pervasive games are games that have attractive feature that can bond socially. Pervasive games do not have any specific genre; it will involve with our everyday life and should be exciting and fun. For example, putting our life in a role playing game, we will be given a role to play in our life, a goal to win a game, and obstacles to avoid or the player will lose. One of the famous pervasive game is the ‘Amazing Race’, where it is play internationally, a some sort of a treasure hunting game held in anywhere in the world. They are to go around a place to search for a card, where hints of where to search for the next clue, there are also obstacle courses where the players have to finish it in order to continue in the game. Another example is the sing competition; Singapore Idol, where anyone can participate in it, if they are to win, they get to become a singer quick. In the future of gaming, there will be better equipments of gaming technology, we may not use a controller anymore in the future, and we might interact in the game with our limbs and body. Casual games are everywhere today, on “facebook”, cell phones, and etc. Many of the working adults play casual games because of the short duration and the portability. In conclusion, many pervasive games are create to entertain everyone, future gaming and technology will change and improve to as close as a pervasive game, where the player can interact in it.