Thursday, September 23, 2010

Archetypes of War and Violence are the terrorism, freedom fighters and holy wars

Archetypes of War and Violence are the terrorism, freedom fighters and holy wars. Terrorism is the act someone mass killing many innocent citizens in a country, using fear to fight a religions goal. The acts of this illegal violence agitated many countries which is one of a reason why war is started. Freedom fighters are a good example for the war game called the ‘Freedom: The Battle For Liberty Island’, it is a third person shooter game with consoles like PlayStation 2, Nintendo GameCube, Xbox and Microsoft Words. The game is war against this red army, and to fight them to safe New York City. This video game is a very close to the replica of a war, hence it is a great game if anyone would like to enjoy and experience war. Holy wars are basically a religious war, where many historical wars started from this problem. One of them is the crusade wars in the twelfth century, the Jewish-roman war, Arab-Israeli wars and also the Taiping rebellion. There are many reasons why a war can be started, when games designers are making a war game; it is good to do research on the war from the history. With a great knowledge on how most of the war starts, the game would look realistic and it will bring the players back to the pass to experience the war for the war lover gamers. In our game, which is a survival hospital game where the players have to avoid the zombies to get out of the dark hospital. When we thought of this idea, we made it in the period in the history of the explosion in Chernobyl. Since there was really once an explosion, we make it closely related that when during the explosion, it is because of a bio-hazard gas leak that killed many patient in the near-by hospital and turn them in to zombie. We did a historical research like how we do a historical research on the cause of the war.

War Fictions/Games

War Fictions/Games, war is an action that someone takes by solving problems through conflict. War is a combat between two or more party; everyone is armed to fight their opposite party. It is very closely related to the military fiction, the two famous war that almost everyone know is the WW1 and WW2; world war one and world war two. These two wars are fought because of land, where either one party ones to take over another country. War games often need strategy thinking combine with the armour and arm they had, with thoughts on how to take over the other player and to eliminate the other player’s ‘people’. One of the board game that is similar to a war game is known as chess, Chinese chess, English chest and etc. Because board game needs the work of both strategy thinking and making use of each tokens ability it is like a replica of a war but not for the conflict just for enjoyment and entertainment. In the modern days, very few young people play chess for entertainment, they prefer computer games. One of the famous computer games called Warcraft where many war game lovers enjoy playing. Warcraft setting is in a non-urbanise area with many mythological characters, sorcery and magic healing potions and its more of a different universe. Warcraft is basically under the real-time strategy genre, the game is played in a fictional fantasy world name Azeroth. Many games are played in a war fiction game manner, for our game, which is more of a horror game, can also get some idea of a war game too. In our game, we are supposed to avoid the zombies and escape, but we can change a little, like we can battle against the zombie with arm conflict violence instead. In conclusion, war fiction/ games are very suitable for games if the designers wants to develop a stategy game.

Machine Horror/Gothic Fictions Revisited

Machine Horror/Gothic Fictions Revisited, Machine horror is under the fictional genre where robots and technology attack on humans like robots with artificial intelligent that work negatively on the user. Gothic fictions are under the genre where both include romance and horror, gothic art is a style that expresses intense emotions. Some of that includes ghost, supernatural and haunted house, most of the house which are design in a gothic architecture. Distinct part of a gothic houses are the sharp fences around the house and many others. Gothic is know the dark and terrifying medieval era, where creates a frightening and fearful atmosphere for the audience. Both Machine horror and Gothic Fictions are under the horror genre. Since our game is under the horror genre, the above topics which are machine horror and gothic fictions gives us ideas to increase the fearful intensity for our game. Similarly to gothic horror, our game uses the “dark” to scare the players; the players are only given a little amount of flares to explore the hospital and to escape the zombies infested area. Machine horror is similar to the explosion where the machine went faulty and cause a leak of bio-hazard gas which was the main cause of the out broke of zombies. Even though our game is under the horror genre, it shows very little machine horror in our game. Many others games have uses the ‘machine horror’ to thrill the audience, mostly are robots and technology got glitches that work wrongly, which start injuring or killing of humans. Since machines have no emotions and only have artificial intelligence, this would scare the audience due to the wrongly programme machines attacking the innocent victim without any hesitation because it is covered in a cold metallic shell. In conclusion, machine horror and gothic fictions are great resource and topics in making a horror game.

Hacking and Cyberpunk Ethic

Hacking and Cyberpunk Ethic, hacking has been a offence since computer or technology is invented, hacking is known as re-programming of a computer or technology in order to gain access to a device to steal or collect information from the others. Credit card fraud, identity theft and many other computer crimes are under the serious crime; hacking. Cyberpunk; a science fiction genre that concentrate on the high tech and low life, cyberpunk works are under the postmodern literature category. Hacking has been use to fight crime too, for example when intelligent hackers hack an innocent victims account, to trace on where the victim was hack, they got to know much knowledge on how hacking works to trace back to the criminal. Many of our games are design and ideas are being stolen because of many hackers who hack in to steal information, are rather related to espionage. As games designers, it is better to put passwords and anti-spyware system in your computer devices in order to avoid any lawsuit for plagiarism or any serious cases. Anyone should change their password every once in a while, and once finding out that you got hack, please report to the police immediately to prevent the hacker from stealing and ruining other people hard work and great ideas. When we are developing our game, we ensure that not everyone have access to the game and try our best to not show any work through the internet until it is completely done. Many cases where other programmer steal the script programmes from other programmers, so we ensure that our group’s programmer has a password that locks his computer, and also changes his password regularly to ensure no one to sabotage or steal any information. In conclusion, hacking is a serious offence, and lock your computers, better be safe than sorry.

Espionage

Espionage is spying or being a secret agent to observe something or someone, or also to get hidden information from the other party, it might not seem serious but espionage is a serious crime which might send the spy to imprisonment or might get killed depend on how important the information is spied by the criminal. Many movie and games will always have secret agent characters where they spy on other to collect information, but they spy to fight crimes. From many research, most of the players does not want to be a an evil guy, it is more like a choice, so when making a spy game, it is better to make it a crime fighting spy agent game because more people prefer the choice of doing good then to spy for evil purpose. One of a great examples on Espionage is a novel called ‘The Secret Agent: A Simple Tale’ by Joseph Conrad, it is being published during the 1907, it is basically about these man who work as a spy. There are also many Espionage movies like 007 James Bond, Spy kids and many other movies, because espionage is a thrilling for the audience and a great genre. In our game which is a survivor game where the player has to get out of the dark hospital occupied by zombies, even though our game does not have any relation to our game, but we can put some ideas of espionage, like for example, we can change the zombies to bad people and by programming the artificial intelligence of the zombies to that they only chase after the player and attack only when they are in their view range. In conclusion, espionage can be a good start to making a game when the designers could not think does any ideas.

Mystery/Film Noir /Crime/Others

Mystery/Film Noir /Crime/Others, Mystery is a genre that are always found in detective fiction, it is often found in Crime novel and movies. Firm Noir is often shown in monotone colours; they are always broadcast in Hollywood crime scene investigations. Both of them relates to crime, which is under the crime fiction genre. Crime is illegal event that happened, and there is always a mystery and secret behind it, like for example, how did the murderer do it? Where did he kill the victim? What weapon did he use? One related board game is called Cluedo, which is a mystery and crime solving board games, where you have to find out who killed the victim, what did the murderer use? And where did the victim was killed? Many board games and video games attract many audience and players with the mystery and crime solving cases, because they want to solve the puzzle and the curiosity of the players is one of the main reasons why the players are attracted to it. There many crime, film noir and mystery movies and cartoon too, CSI Miami; a series of crime cases where the investigators took action in search of evidence to find out who the criminal is. Scooby Doo; is a cartoon where a group of teenagers and their dog went to the crime scene to solve the mystery of the appearance of different ghouls, monsters and mythical creatures in the different crime cases. In our game, we do not have any mystery solving nor crime fighting action in it; however we still hold fiction as our genre in our game which shows the similarity with the above topics. We have zombie lurking around the hospital in-search of innocent victims hence, we can get the idea of mystery; film noir; crime; others to put it in our game, for example we can make our game a little puzzle related to solve the mystery on how the innocent victims turns to zombie.